The learning experience
Learning by doing, not watching.
Every part of Informative is something learners practise: shaping ideas, making money decisions, trading a fictional stock market, and building a track record they can look back on.
- 84
- lessons
- 4
- learning pillars
- 15
- decision challenges
- 27
- keepsakes learners build
The surfaces learners use
Learners learn how they think, practise real decisions, then build a track record they keep.
Understand how they learn
A quick profile shows how they learn and decide, then guidance fits how they think.
Build Workspace
Shape an idea, find the audience, design the product, price it, and plan the launch in a guided workspace.
Customer Feedback
Learners put their product in front of reviewers and use the feedback to sharpen the next version.
Practice surfaces
Sharpen money and business instincts through short decision challenges, from Lemonade Launch to 60-Second Trader.
Simulated money, real decisions
Learners earn simulated funds by doing things: finishing lessons, earning badges, selling well. From one wallet they choose what happens next, and every path teaches something different.
Earn
Do things, earn funds
- Lesson complete+120
- Badge earned+80
- Collectible sold+45
Hold
One wallet, full ledger
Everything learners earn and spend sits in one wallet, with every line recorded so they can see exactly where their money went.
Balance, history, and profit and loss in one place
Save
Watch it compound
Set a savings goal and interest is added overnight, compounding daily at about 3% a year.
Invest
Trade the fictional market
Their wallet funds every trade on the stock-market simulator, and every trade comes back with plain-English coaching.
Trade
Collect and flip rare assets
A collectibles market with five rarity tiers and live prices: buy low, sell high, and the sale lands back in their wallet.
How we know it's landing
Lessons don't just present ideas and hope. Short probes capture where the learner stands before a chapter, checks teach as they go, and the same questions return afterwards so the shift is visible.
Before
Start with a baseline
Short self-rating probes ask where they stand before the ideas arrive.
During
Checks that teach
Quizzes, sorting tasks, and readiness checklists inside every chapter, each with feedback that explains the why, not a grade.
After
Measure the shift
The same questions return after the work, so the change is visible, with their confidence captured alongside the decision.
Seen by
Evidence, not scores
- Learners: a track record they keep
- Parents: progress in plain English
- Schools: cohort movement by dimension
See it for yourself.
It starts with a lesson, a challenge, or a first decision.
